Your Fortnite AI Coach for cups and scrims Prepare your drop. Review your match.
Plan your landing, loot and farming route. Review your replay with the AI coach after the match.
Explore loot locations and resource-object density.
Explore the interactive mapChoose your landing before the bus leaves.
Set the bus line and landing target. Use the dropmap generator to compare jump-off points before your next match.
Open the free dropmap generatorGive your first minutes a plan.
Put loot stops and farming into your own early-game routine. Prepare a second route for a contested landing.
Build your early-game planAfter the match, review what happened.
Open a real FNCS replay report. Inspect the route and match moments, then ask the AI coach about the available match data.
Explore the example reportExample report
FNCS Divisional Cup, Div 3 · EU Duos
Ask about your cup.
Three questions free, no account.
Try a review question here. Upload your replay in the app to ask about your own match.
Want reports on your own matches?
Create a free account. Unlimited reports during the beta.Measured in FNCS replays
What the replays show.
Three comparisons from 79 FNCS server replays.
- Landing alone within 75 mMedian place, alone vs contested · holds in 74 of 79 matches22vs 32
- A numerical advantage in the fightFights won, with vs without · holds in 79 of 79 matches29%vs 10%
- Support fire during an entryFights won, with vs without · holds in 77 of 79 matches50%vs 26%
S41 EU Duos. Comparisons within each match; correlation does not establish cause.
How this was measured
79 FNCS server replays, S41 EU Duos: Divisional Cups, Last Chance qualifiers and the Major 2 rounds up to the final. Every comparison is made inside the same match. Contested: another team’s landing spot within 75 m. In the fight: dealt damage in its first 10 seconds. Won: more kills than losses. This shows what goes with a better result, not that the rule causes it.
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