FNCS Fight Stats
— what the fights you win start with
Every contact of 80 EU FNCS Solo qualifier matches, read from the server replays: what your HP, the item in your opponent's hands and a fight next door do to your odds of getting the kill yourself.
A “contact” includes single long-range hits, so these are fights started, not fights taken. A fight counts as won when the attacker eliminates the target themselves within 30 s of the first hit.
Start the fight 50 HP/shield ahead
When the attacker is at least 50 health and shield ahead before the first hit, they get the kill in 37.8 % of contacts (1,621 of 4,294), 2.2x as often as with less than 50 between them (17.4 %). 50 or more behind: 15.3 %. Only contacts where both players have an HP value in the 3 s before the first hit count here.
Hit them with a heal out
When the target holds a heal at the first hit, the attacker gets the kill in 32.7 % (300 of 918), otherwise in 19.7 %. A pickaxe out barely changes anything: 21.5 % against 19.8 %.
Third-partying: better odds
Attack someone who traded damage with another player in the 10 s before, and you get the kill in 25.0 % of contacts (1,788 of 7,142). With no fight going on at the target: 18.6 %.
The minute after the kill
Of 7,701 eliminations, the player who got the kill was dead themselves within 60 s in 23.1 % (1,778), within 30 s in 13.9 %. Who eliminated them is not part of this number.
These compare situations, they do not show causes: a player who is ahead has often already done something right.
The same, in your own match
Your own replay holds the same moments. Fortiq reads the same file the game reads and shows you every fight of your match with where and when it happened. Free during the beta, unlimited reports.
Source: EU FNCS Solo qualifier server replays (round 1 day 1, round 1 day 2, round 2, round 3, 20 matches each), as of 11 October 2026. Every figure is Fortiq's own count; the headline figure of each card is shown above with counter and denominator.
Fight questions
In the EU FNCS Solo qualifier, an attacker at least 50 health and shield ahead at the first hit got the kill in 37.8 % of contacts, against 17.4 % with less than 50 between them, 2.2x as often.
In 80 EU FNCS Solo qualifier matches the third party got the kill in 25.0 % of contacts, against 18.6 % with no fight going on at the target.
Of 7,701 eliminations in the EU FNCS Solo qualifier, the player who got the kill was dead within 60 s in 23.1 %, within 30 s in 13.9 %.
Go into your next fight ahead.
Free during the beta, unlimited reports. The example report opens without an account.