FNCS fight stats

Third-partying
— 25.0 % kills instead of 18.6 %

Attackers whose target traded damage with another player in the 10 s before got the kill in 25.0 % of contacts (1,788 of 7,142). With no fight going on at the target: 18.6 %.

80
EU FNCS Solo matches
25.0 %
kill as the third party
18.6 %
kill with no fight at the target

“Third party” means here: the target traded damage with another player in the 10 s before the first hit. The number says nothing about how often the third party dies afterwards; the page “The minute after the kill” measures that.

Source: EU FNCS Solo qualifier server replays (4 rounds, 20 matches each), as of 11 October 2026. A fight counts as won when the attacker eliminates the target themselves within 30 s of the first hit. These compare situations, they do not show causes.

Fight questions

Is third-partying worth it in FNCS?

In 80 EU FNCS Solo qualifier matches the third party got the kill in 25.0 % of contacts, against 18.6 % with no fight going on at the target.

How does Fortiq count a third party?

The target traded damage with another player in the 10 s before the first hit.

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