Third-partying
— 25.0 % kills instead of 18.6 %
Attackers whose target traded damage with another player in the 10 s before got the kill in 25.0 % of contacts (1,788 of 7,142). With no fight going on at the target: 18.6 %.
“Third party” means here: the target traded damage with another player in the 10 s before the first hit. The number says nothing about how often the third party dies afterwards; the page “The minute after the kill” measures that.
Source: EU FNCS Solo qualifier server replays (4 rounds, 20 matches each), as of 11 October 2026. A fight counts as won when the attacker eliminates the target themselves within 30 s of the first hit. These compare situations, they do not show causes.
More fight numbers
Fight questions
In 80 EU FNCS Solo qualifier matches the third party got the kill in 25.0 % of contacts, against 18.6 % with no fight going on at the target.
The target traded damage with another player in the 10 s before the first hit.
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